// PluginFactory.cs
// 
// Copyright © 2009 FreeZzaph
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.
//

using System;
using System.Collections.Generic;
using System.IO;
using LibFreeZzaph;

namespace FreeZzaphGUI
{
	
	internal class PluginFactory
	{
		private FreeZzaph _freeZzaph = new FreeZzaph();
		
		public void LoadPlugins()
		{
			// TODO: Do not hardcode path
			string pluginDir = "./plugins"; //Settings["PluginDirectory"];
			pluginDir = Path.Combine(AppPath, pluginDir);
			
			_freeZzaph.LoadPlugins(pluginDir);
		}
		
		public IDictionary<string, IFreeZzaphContentProviderPlugin> ContentProviderPlugins
		{
			get
			{
				return _freeZzaph.ContentProviderPlugins;
			}
		}
		
		private static string AppPath
		{
			get
			{
				string assemblyLocation = System.Reflection.Assembly.GetEntryAssembly().Location;
				string assemblyFolder = System.IO.Path.GetDirectoryName(assemblyLocation);
				
				return assemblyFolder;
			}
		}
	}
}
